Editor does not render/restore properly after a monitor restores from sleep (see screenshots below, this is how it comes up). All windows are normal, but UE4 editor is stretched. To restore its normal look, I have to collapse the editor’s window and restore. The same I have to do with Output log window, that I keep on another monitor.
OS: Windows 10 Pro.
This bug I observed since 4.12 when I came to Unreal.
I tested it - it happens if I wait > 30 min with 1 monitor setup, as well as with 2 monitor set up. Also, please note, that currently I run the editor with “-enablehighdpi”