UE4 Delegate Crash When Used

Hi.

I’ve got so many delegates around my C++ codes and my blueprints. If I don’t compile the codes for multiple times before playing the game, this error pops up and the engine crashes.

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000000016c

UE4Editor_Engine
UE4Editor_Regret_6355!TBaseFunctorDelegateInstance<void __cdecl(bool),FDefaultDelegateUserPolicy,<lambda_6669d0385390045a3932be9d39625d5c> >::ExecuteIfSafe() [M:\Game Related\UE4\Engine\UE_4.26\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:838]
UE4Editor_Regret_6355!TMulticastDelegate<void __cdecl(bool),FDefaultDelegateUserPolicy>::Broadcast() [M:\Game Related\UE4\Engine\UE_4.26\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:955]
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll

Delegates have some problems that I’m pretty sure that my code isn’t causing them because if I compile the codes and then re-run the game, the game runs fine.

Any suggestions?
Thanks in advance.