Hi, I am currently hosting my dedicated server locally but I can’t login to it, when I type in the console “open 127.0.0.1” of my client, the server starts logging this message multiple times:
[2022.05.18-08.21.42:543]LogNet: NotifyAcceptingConnection accepted from: 127.0.0.1:53669
[2022.05.18-08.21.42:543]PacketHandlerLog: Error: PacketHandler parsing packet with zero’s in last byte.
Then after a while the client starts loading the game default map and the server stops sending that message in the logs. I believe there is an issue with the ports but i’m not sure, can anyone help me? Thanks in advance.
I’m using Unreal Engine 4.27.2 from Source.