Hi everyone!
I have a small building imported into UE using Datasmith, all my lighting is dynamic and the project is configured for Quest VR and raytracing is enabled so I can use the GPU lightmass in case I need to. I place the VR pawn and try to run a quick test but when I click launch in VR the GPU crashed error comes up and the engine just crashes. If I do it with a normal player it works and if turn off raytracing it also works, why do we need to have raytracing on to get the gpu baking option available?