So I tried to change a setting on one of my tree assets, and instead of saving it, the engine just decided to crash instead. This, in turn, caused my entire project to become corrupted. Now, I’ve since managed to get my autosaves to open (very un-user-friendly system, by the way), but I have a myriad of other problems at the moment.
Despite losing an unfathomable worth of work (even though autosaves occur every ten minutes, and I purposefully save often under different file names), I now have to reassign about a thousand textures manually (even though they are all in their proper folders), track down all my building assets that I previously imported (even though they should have been saved with everything else), reposition EVERYTHING, because it’s all been removed from the scene, and lastly, I need to readjust my instanced foliage, as they are now at their default scale (which I changed weeks ago). To do this before, I simply selected them with the foliage painting tool’s lasso and scaled them down, but now when I click on my landscape and go to the foliage section, there are NO MESHES there. I can SEE the instanced meshes IN MY SCENE, but according to my landscape there are none. And I now have no way of selecting my trees, as they are not in the outliner either.
I have no crash logs for you, because there were none. The engine just crashed completely. As a side note, I had two species of tree in the scene, but one species REFUSES to find itself in the scene - the load errors log always says it cannot find the mesh, even though it is right there in the same place it always was (this is the species that I was trying to save when it crashed).
So is there a better solution to opening autosaves, so you can have your exact scene as it was at the time of the autosave, or should I just kill myself now?
Any solutions to any of the above problems may sway me back to the land of the living, but, man, am I ■■■■■■.