I’ve recently updated my windows 10 (system updates) and now my project will not play (builds/compiles fine in both UE4 and VS). I’ve tried restarting my PC, deleting all files/directories except for config, content, source folders, and the .uproject file. UE4 v18.1 will crash when trying to play the game with the following log entries (just the top):
1. Log file open, 02/20/18 15:26:34
1. LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
1. LogWindows: File 'aqProf.dll' does not exist
1. LogWindows: Failed to load 'VSPerf140.dll' (GetLastError=126)
1. LogWindows: File 'VSPerf140.dll' does not exist
1. LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
1. LogWindows: File 'VtuneApi.dll' does not exist
1. LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
1. LogWindows: File 'VtuneApi32e.dll' does not exist
1. LogInit: Display: Running engine for game: BuildingEscape
1. LogPlatformFile: Not using cached read wrapper
1. LogInit: Display: RandInit(1851848900) SRandInit(1851848900).
1. LogInit: Read version file with build ID '3709383'
1. LogInit: Overriding engine version to CL 3754814, compatible CL 3709383
1. LogInit: Registered custom module enumerator with build ID '3709383'
1. LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
1. LogStats: Stats thread started at 0.897479
1. LogD3D11RHI: Aftermath initialized
1. LogPluginManager: Mounting plugin Paper2D
1. LogPluginManager: Mounting plugin LightPropagationVolume
1. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
1. LogPluginManager: Mounting plugin GitSourceControl
1. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
1. LogPluginManager: Mounting plugin NullSourceCodeAccess
1. LogPluginManager: Mounting plugin PerforceSourceControl
Anybody else experience this?