UE4 constantly crashing when trying to play game

I’ve recently updated my windows 10 (system updates) and now my project will not play (builds/compiles fine in both UE4 and VS). I’ve tried restarting my PC, deleting all files/directories except for config, content, source folders, and the .uproject file. UE4 v18.1 will crash when trying to play the game with the following log entries (just the top):


 

  1. Log file open, 02/20/18 15:26:34
  1. LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
  1. LogWindows: File 'aqProf.dll' does not exist
  1. LogWindows: Failed to load 'VSPerf140.dll' (GetLastError=126)
  1. LogWindows: File 'VSPerf140.dll' does not exist
  1. LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
  1. LogWindows: File 'VtuneApi.dll' does not exist
  1. LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
  1. LogWindows: File 'VtuneApi32e.dll' does not exist
  1. LogInit: Display: Running engine for game: BuildingEscape
  1. LogPlatformFile: Not using cached read wrapper
  1. LogInit: Display: RandInit(1851848900) SRandInit(1851848900).
  1. LogInit: Read version file with build ID '3709383'
  1. LogInit: Overriding engine version to CL 3754814, compatible CL 3709383
  1. LogInit: Registered custom module enumerator with build ID '3709383'
  1. LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
  1. LogStats: Stats thread started at 0.897479
  1. LogD3D11RHI: Aftermath initialized
  1. LogPluginManager: Mounting plugin Paper2D
  1. LogPluginManager: Mounting plugin LightPropagationVolume
  1. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  1. LogPluginManager: Mounting plugin GitSourceControl
  1. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  1. LogPluginManager: Mounting plugin NullSourceCodeAccess
  1. LogPluginManager: Mounting plugin PerforceSourceControl

 

Anybody else experience this?

Try this solution. I was facing the same problem and I describe how to resolve it:
https://answers.unrealengine.com/questions/758236/all-my-plugins-nodes-get-call-unknown-function-err.html

I actually am doing this right now, I just found it. I’ll let you know what happens. Also, do I have to implement anything into my build.cs?

Woops, did not mean to bump this. Thought this was a reply to my post on another topic.

Hum so what i need to to, what does mean “rebuild VS files” ?

[FONT=&amp]I try all the method in the link except last one, where is “\UnrealEnginePython” Folder? My Engine is 4.23.1 build from source but I didn’t find that folder you mentioned, my problem is that when I try to save a actor called BeaconManager, it crashed with pic and in the crash log is same error with you guys, is anyone know this?

I all. Not sure if this helps, but I had similar problem and fixed it by creating a new empty project and copying the contents of the “Content” folder from the old project into the new one.

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@Furcifer , thanks that did it for me…

Unfortunately did not work for me