UE4 Combat Arena Blueprint Tutorials

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I like the switching of the weapons, very straightforward. Visibility. Nice. :slight_smile:

I don’t suppose a similar way to do that would be to have the shield resocket to a hip socket or something like that? Just thinking off the top of my head, sitting here at the office.
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Yeah you can have the static mesh re-attach itself to a new socket so you don’t have multiple weapons (active and inactive) to deal with. I just thought visibility would be less of a hassle since there wouldn’t be a ton of Location and Rotation XYZ coordinates to input for each weapon.