Hello, I have a terrible problem with UE4 10.4 and Visual Studio 2015(Without updates)… I created a class but when I compile the class 2 errors appear on Error List(MSB3073 and Other Compilation Error), I made some tests and the error is because “BlueprintReadWrite” is not recognized, when i starting to write and the suggestions to complete appears that arg isn’t showing. If I comment this part of code in both files .h and .cpp the complilation occurs normally, this is a snipet of code:
public:
//Make Health Property
UPROPERTY(BlueprintReadWrite, EditAnywhere, Catergory = “Base Character”)
float health = 100;
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UE4 needs the compiler, not just the IDE, so you’d still have to have VS installed even if you didn’t use it as the editor. (And in fact you don’t have to use it as the editor, you can open anything you like to edit the source files, although not to debug them.)
I am not using UE 4.19 because it offers nothing I need and I am not using VS 2017 because I read about the problems people are having with it’s bugs. I tried it, used Visual Assist with it and it froze all the time, it’s frankly a piece of junk in my eyes and I don’t understand why we should have to update to newer compilers when the engine obviously does not need any features in the new compiler (since UE has been around for years).
This constant drive to use the latest version only gives trouble with new bugs. Don’t update unless there’s a pressing need.