Hello,
I am still new to UE4 programming,
I am planning to run some threads in my game,
and I am used to use std::atomic for a simple thread safe lookups.
Question:
Will std::atomic be appropriate to use in UE4 or there is something better ?
Hello,
I am still new to UE4 programming,
I am planning to run some threads in my game,
and I am used to use std::atomic for a simple thread safe lookups.
Question:
Will std::atomic be appropriate to use in UE4 or there is something better ?
I know this is old but have a look at this: