Hello ,
I have provided a link to public tracker. Please feel free to use link provided for future updates.
Link: Unreal Engine Issues and Bug Tracker (UE-17175)
Make it a great day
Hello ,
I have provided a link to public tracker. Please feel free to use link provided for future updates.
Link: Unreal Engine Issues and Bug Tracker (UE-17175)
Make it a great day
Thanks Rudy. I’m pretty sure this is a problem for pretty much everyone developing a multiplayer game as it happens even with a new blank project with latest version of engine. Would any of you guys at Epic provide a workaround to at least make multiplayer work? It’s really hard to see what’s happening as logs don’t show anything useful. Cheers!
Without more information on how exactly you have things setup, I will now be able to provide a workaround for this issue. I would suggest making a new thread for tracking purposes and then placing a link in a reply here so someone can follow up.
Issue was still present on 4.16.3 however I’ve found a fix.
I was able to narrow issue down to the OpenLevel > MainMenu. Something about BeginPlay method in Level Blueprint was derailing flow of execution.
After simplifying Blueprints it works:
It only requires minor modification to the InGameMenu, MainMenu - LevelBlueprint and MyGameInstance
only caveat to this solution is that you have to make assumption that you will always show Main Menu when you load MainMenu level… which to me makes sense.