I create a new map and a trigger.I use a openlevel in levelbp to trigger the event.However,when I run in editor,and enter the trigger,the editor crashes,so does the game on mobile.Thank you!
Here’s the crash report:
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Editor\UnrealEd\Private\Editor.cpp] [Line: 6896]
World /Game/Maps/UEDPIE_0_Day1.Day1 not cleaned up by garbage collection!
(Object is not currently rooted)
KERNELBASE.dll!UnknownFunction (0x000007fe4c15811c) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fe35012f7d) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fe34ea5fcf) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fe2345bc3a) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x000007fe24fd1f87) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x000007fe24f95005) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x000007fe24feb09d) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fe23457f7a) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fe23900686) + 0 bytes [UnknownFile:0]
UE4Editor.exe!FEngineLoop::Tick() (0x000007f68062cd94) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2214]
UE4Editor.exe!GuardedMain() (0x000007f68062089f) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor.exe!GuardedMainWrapper() (0x000007f68062090a) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor.exe!WinMain() (0x000007f68062e3d9) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor.exe!__tmainCRTStartup() (0x000007f68062f319) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x000007fe4e881832) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000007fe4f1ed609) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000007fe4f1ed609) + 0 bytes [UnknownFile:0]
Here’s the log:link text