UE4 4.27.2 Water Issues

Hello, I am using 4.26 and also using the water plugin, I have issues where when I place a Water Body River, My engine tanks in performance, I sucked it up and managed to see that my fps was 2 and my draw time was 300ms. Looking further in the breakdown of stat GPU I have 150ms in postprocessing and 59ms in unaccounted. Does anyone have a fix/workaround for this bug? I have tried:

Restarted UE4 (Still Tanked performance)
Deleted River (Still tanked until UE4 restart)
Verify UE4 Installation (Everything was fine)

Any help is greatly appreciated!

still an issue