I have tried playing around with the lightmap resolutions, no change. Swarm seems to want to process lighting forever. After changed the number of meshes in the scene to 0 except for the base starting mesh, the point when this problem occurs changes, for example, deleting all the meshes save the base starting mesh ended with 75%, a single tree ended with 80% (this time with preview lighting instead of production).
I did notice however in the log in Swarm that there seems to be some sort of error.
19:36:59: LogGenericPlatformMisc:Warning: Failed to determine engine directory: Defaulting to../../../Engine/
Here’s the entire log from the most recent test I’ve done with Production lighting on and 5 meshes (one tree three grass parch types, base starting mesh floor).
Foliage is placed manually.
Fore some reason I cant attach the note file so I’ll have to copy/past it hear.
19:56:45: [Interface:TryOpenConnection] Local connection established
19:56:46: [Job] Accepted Job F5C582F5-4B3E66AA-DF1CF7B1-7381344F
19:56:46: [Job] Launched Job UnrealLightmass_2015-11-17_23-15-36_1333704-64bit.exe
19:56:46: [Job] PID is 8384
19:56:46: [Job] GUID is “F5C582F5-4B3E66AA-DF1CF7B1-7381344F”
19:56:47: LogLightmass:Display: Lightmass Win64 started on: RED_KNIGHT. Command-line: F5C582F54B3E66AADF1CF7B17381344F
19:56:47: Lightmass Win64 started on: RED_KNIGHT. Command-line: F5C582F54B3E66AADF1CF7B17381344F
19:56:47: LogLightmass:Display: Processing scene GUID: F5C582F54B3E66AADF1CF7B17381344F with 6 threads
19:56:47: Processing scene GUID: F5C582F54B3E66AADF1CF7B17381344F with 6 threads
19:56:47: Building static lighting…
19:56:47: LogGenericPlatformMisc:Warning: Failed to determine engine directory: Defaulting to …/…/…/Engine/
19:56:47: Failed to determine engine directory: Defaulting to …/…/…/Engine/
19:56:47: [Job] Found a parent connection for PID 8384
19:56:47: [Job] 731E65C6 → 58DA5141
19:56:47: [Interface:TryOpenConnection] Local connection established
19:56:47: Measured CPU frequency: 3.40 GHz
19:56:47: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4
19:56:47: Number of texture mappings: 6
19:56:47: Number of fluid mappings: 0
19:56:47: Number of landscape mappings: 0
19:56:47: Number of BSP mappings: 0
19:56:47: Number of static mesh instance mappings: 6
19:56:47: Reserving memory for 6 meshes, 6068 vertices, 7286 triangles
19:56:47: Scene surface area calculated at 2.551 million units (37.177% of the estimated 6.862 million units)
19:56:47: Importance volume surface area calculated at 2.551 million units (0.000% of the estimated 0.000 million units)
19:56:47: Preallocated 0.0Gb for kDOP nodes and triangles
19:56:47: Building kDOP took 0.00 seconds.
19:56:47: Static lighting kDOP: 2208 nodes, 1105 leaves, 4420 triangles, 3860 vertices
19:56:47: Static lighting kDOP: 24.932% wasted space in leaves
19:56:47: kDopTree.Nodes : 0.2Mb
19:56:47: kDopTree.SOATriangles : 0.3Mb
19:56:47: kDOPTriangles : 0.0Mb
19:56:47: TrianglePayloads : 0.1Mb
19:56:47: MeshInfos : 0.0Mb
19:56:47: Vertices : 0.1Mb
19:56:47: UVs : 0.0Mb
19:56:47: LightmapUVs : 0.0Mb
19:56:47: Static lighting kDOP: 2208 nodes, 1105 leaves, 4420 triangles, 3860 vertices, 0.8 Mb
19:56:47: Processing…
19:56:47: EmitDirectPhotons complete, 0.005 million photons emitted in 0.1 seconds
19:56:47: EmitIndirectPhotons complete, 0.012 million photons emitted in 0.1 seconds
19:56:47: Marking Irradiance Photons complete, 0.000 million photons marked in 0.1 seconds
19:57:13: Caching Irradiance Photons complete, 3.309 million cache samples in 25.6 seconds
19:57:13: Calculate Irradiance Photons complete, 0.000 million irradiance calculations in 0.0 seconds
Also UE4 has just crashed now. heres the “Problem signature” from windows.
Problem signature:
Problem Event Name: BEX64
Application Name: UE4Editor.exe
Application Version: 4.10.0.0
Application Timestamp: 563dcf39
Fault Module Name: UE4Editor-Engine.dll
Fault Module Version: 4.10.0.0
Fault Module Timestamp: 563dcf2d
Exception Offset: 0000000001b4b7f3
Exception Code: c0000409
Exception Data: 0000000000000000
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 2057
Additional Information 1: 1857
Additional Information 2: 1857373ce7bc195be06854e691fcc579
Additional Information 3: 983e
Additional Information 4: 983e65ab456cc9907dee2c58c0a68c76
As this crashed the log ended with “20:26:51: [Job] Job is a success!”.