UE4.27, nDisplay root actor and Player Pawn

Thank you for your reply. I’m very aware of the changes to nDisplay in 4.27, but as I mentioned, nowhere in the documentation is it expressed that the view origin isn’t tied to the default player pawn anymore. So I don’t know if this is a new feature, in which case they might want to explicitly say so, because having different behavior in PIE and nDisplay would be non-obvious for most users. Or if it’s a bug, it which case it would need to be logged as such and fixed.

Right now I don’t know if I need to find a permanent workaround for this new feature, or if I just wait for a fix for this bug.