[UE4.27] How To Set RenderTarget of Material with Cinecamera?

Hello Everyone.

I’m currently stuck in a situation like the picture below.
This is because I don’t want Scene Capture 2D to do the rendering,
I want to create the material in Cinecamera.
I also tried Composure but it didn’t work.
The camera view on the right of the figure reproduces The Lens Shift using C++ in the figure below.

Here is the code.
ShiftLensCameraActor.h (1.3 KB)
ShiftLensCameraActor.cpp (1.1 KB)
ShiftLensCameraComponent.h (1.5 KB)
ShiftLensCameraComponent.cpp (3.8 KB)

In my case, trying to turn this into a scene capture didn’t work…
I would appreciate it if someone could help me.
Sorry for the long sentence.