UE4.27 from source. Crash when opening texture, incorrect display of models with textures

Hi,
My problem is that models with textures in materials are not displayed correctly, and when I want to open a texture, the engine crashes, it happens in a clean template. Please help me with this

In the screenshot, I want to show that models with textures have a strange display (character, documentation icon, camera, etc.)

Created clean templates 2 times, this error was always repeated. Restarting the computer and the engine 6 ~ times

I also noticed that when I imported my texture, it displayed black, I clicked on it and immediately crashed

The error that was shown to me

I was building 4.27 engine from github in Visual Studio 2019 (16.11.1) on Windows 7 x64, included .NET 4.6.2, Windows 10 SDK (10.0.18362.0), UE installer, and included C ++ game / app development.

При сборке у меня появилась ошибка MSB3073, ShaderCompileWorker

To complete the build, I followed these tips:

I went to the \ UnrealEngine \ Engine \ Build \ BatchFiles folder, went to cmd,
entered

build.bat -Target = “UE4Editor Win64 Development” -Target = “ShaderCompileWorker Win64 Development” -Quiet -WaitMutex -FromMsBuild

I was able to finish the assembly and go into the engine, but now I have this problem with textures

Please help me with this problem, this is my first time using visual studio and I would appreciate any advice