I’m using the “RPG FX Starter Pack” of this month’s free content. I want to use P_Mage_MagicMissile Niagara, but I don’t know how to apply damage to monsters through this Niagara. That Niagara moves. Is it possible to apply an Overlap function to an animated Niagara? If the niagara is moving and encounters a monster, I want to apply damage and make the niagara disappear. I am implementing it in C++. I’m using Niagara for the first time and I’m using the
NiagaraComponent = UNiagaraFunctionLibrary::SpawnSystemAttached()
function to return a Niagara to the component, but the position of the component is always stationary and Niagara is changing.
Does anyone know how to use an animated Niagara to damage enemies?