Hello!
I’m using Airsim 1.4 with UE4.26 trying to build a scene using tools within the new Water Plugin. However, no matter which water object I am trying to use, when I launch the play mode under AirsimGameMode, I end up with Water being misplaced, from it original location, relative to my Player Start location.
For example, say that I have a Water Body Ocean with its location at (0,0,0), if my Play Start location was set to (0,0,100), when I hit the Play Button, I will see all the water around me hanging in the Air 100 units above ground. In fact, if I move the x and y coordinates of Play Start as well, the body of water will also be displaced by the same amount!
I hope this is not a unique issue, and if someone have any way to resolve this, please help. Thank you so much!
I have attached an image as a reference, FPV mode with Airsim Quadcopter. Note that rebuilding did not resolve this issue sadly…