Hi, I’m wondering if anyone tried to use Groom for VR?
I tried using UE4.26 but Unreal crashes whenever the VR camera sees the Groom asset when I play. I also tried solving the crash by following this post:
https://forums.unrealengine.com/development-discussion/vr-ar-development/1831274-valve-index2-not-loading-ue4-4-26-preview6-vr-preview-when-using-the-groom-plugin
But it’s not working for me so far. I still get the Assertion failed: Accessing the RHI resource of CategorizationTexture at this time is not allowed.
I also tried to use Groom in UE 4.25. When I played the game on VR preview, only the left eye shows the Groom while the right eye has nothing. Is there any possible fix for this? Or is this a VR limitation that currently doesn’t have any solution to it?