Hi, I’m wondering if anyone tried to use Groom for VR?
I tried using UE4.26 but Unreal crashes whenever the VR camera sees the Groom asset when I play. I also tried solving the crash by following this post:
But it’s not working for me so far. I still get the Assertion failed: Accessing the RHI resource of CategorizationTexture at this time is not allowed.
I also tried to use Groom in UE 4.25. When I played the game on VR preview, only the left eye shows the Groom while the right eye has nothing. Is there any possible fix for this? Or is this a VR limitation that currently doesn’t have any solution to it?