sorry to bump the thread, but the texture lookups doesn’t match the number of SRVs at all.
I mean you can have less than 15 lookups and hit the hard ceiling of 64 SRVs, even faster if you are using Virtual Textures…
sorry to bump the thread, but the texture lookups doesn’t match the number of SRVs at all.
I mean you can have less than 15 lookups and hit the hard ceiling of 64 SRVs, even faster if you are using Virtual Textures…