UE4.26 Landscape Material not filling entire landscape mesh

I’m having an issue with two pieces of my landscape mesh not rendering their layered landscape materials. It was working fine until I painted one texture on, it acted like it was going to create shaders, then just left everything blank. Used to use Unity for everything when I was at the Art Institute, and am not very familiar with Unreal. I’m using it now to prepare for UE5’s full launch, so bear with me.

Landscape looks like this:

I would guess you are also out of layer samples.
Use shared wrap on textures.

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