(UE4-26) Factory Not Exposing Custom Asset to the Context Menu Misc Section

Well the problem with inheriting from an AActor class is that, an actor class is meant for runtime stuff it has things like event ticks and stuff which are totally unnecessary. Besides im tryna store values in my asset. Sort of like how there are Anim sequences or static meshes. With their own editor and viewport and detail panel. Its not gonna be used in my game like in the sense how an acotor is placed in the level.