(UE4-26) Factory Not Exposing Custom Asset to the Context Menu Misc Section

For anyone who gets here with the same problem: I found the answers in https://dev.epicgames.com/community/learning/tutorials/vyKB/unreal-engine-creating-a-custom-asset-type-with-its-own-editor-in-c

There’s a couple more things you need to implement before your factory shows up, and that tutorial gives a decent overview.