I have several AnimTrails within my character dash animations that work perfectly, except when the animation gets retriggered before being allowed to complete (in this example, during a double dash).
The first animtrails will complete and, though the second animation plays normally, the particles don’t get respawned (unless the first animation was allowed to completely finish, first).
I’ve tried just about everything I can think of to resolve this but I’m not getting anywhere… can anyone help?
It seems the gate on whether the retriggered animtrails will spawn or not, is not determined by if the animation finished, but the length of the AnimNotify within the animation plus the particle’s Lifetime (for testing purposes, I’ve increased that value up to 2 seconds).
Another interesting observation is that it seems spawning a different animation (with the exact same animtrail particles) gets considered a new instance and works as expected. For example, playing a dash forward animation, followed by a dash right animation. However, if I attempt to play the forward or right animation, again (before the AnimNotify End + 2 seconds has passed), it will still fail to spawn.