How to implement AR Occlusion in UE4.26.2 with IOS Devices, I checked some information, some guys change the following config in the AR Session Config:
- “Use Scene Depth for Occlusion”
- changed “Enable Session Tracking feature” to “Scene Depth”
After that he can use the AR Occlusion in Android device, although the occlusion in that perfect, but at least it works, i tried with IOS device(iPad Pro) with the UE4 default AR project, there is nothing happened, Is anyone already tried with this function? Any idea will be much appreciated, thanks advance!