UE4.25 VR: Specular Highlight in Planar Reflection

Based on my knowledge, everything about Screen Space will produce a bug in VR.
My goal is to replicate objects of a particular room into VR simulation.
For the reflection, I am using a combination of Cube Reflection and Planar Reflection.
But, it seems Planar Reflection can not produce a specular highlight like in the Real World.
I’ve tried modifying the normal map strength, the displacement map, but it is not helpful.
Any idea how to enhance/improve the appearance of this reflection board?
The images below are the Real World photo and VR screenshot.