I tried to package a game project. The packaging speed was very fast, and it was completed almost instantly, but no files were generated. I checked the log and only a few brief messages:
LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms LogMainFrame: Selected target: FPSGame LogLauncherProfile: Unable to use promoted target-../../../../../Projects/UE4/SimpleFPSTemplate-UE-4.18/Binaries/Win64/FPSGame.target does not exist.
I went to that path to check, there is indeed no FPSGame.target file, only one FPSGameEditor.target file I tried to copy a FPSGameEditor.target file and rename it to FPSGame.target and then repackage the project, but it still failed and the log became:
LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms LogMainFrame: Selected target: FPSGame LogLauncherProfile: Unable to use promoted target-receipt ../../../../../Projects/UE4/SimpleFPSTemplate-UE-4.18/Binaries/Win64/FPSGame.target is not for a promoted target
What does this “promoted target” mean? I originally built this game project with version 4.19 of Unreal Engine, and then rebuilt it with version 4.25. Is this problem due to the upgrade of the version? But I also tried to use 4.25 to create a new C++ game project, and found that its directory only has xxxEditor.target and no xxx.target file.
Please help me. This question has troubled me for more than a week. I have posted this question in many places without responding. On github, on answershub, on stackoverflow, on discord, etc., I found that one person also raised it and I have the same problem, but no one responded to him, and I don’t know if he solved the problem
His problem is here https://forums.unrealengine.com/unre…74#post1795874
My problem is here https://answers.unrealengine.com/que…6854/view.html
Please help me, please, I’m going crazy