Looks like you can test hand tracking when you’re building an Oculus Quest app (Android target) but you still can’t build a PC game that uses it. Though since they’ve got it working for testing while developing Oculus Quest apps then they could easily add support for it in the Oculus PC software so you can use it in PC games.
Oh you meant already made game for PC, so yes, that’s true. Although I can’t make hand tracking working in UE preview following that video above. Hands are simply not visible I don’t know why.