I created a new project in 4.22.2 for Ray Tracing. I enabled the DirectX 12 as the default RHI, turned on RayTracing and SkinCache.
After creating a test box scene the reflections are working with RayTracing but the global illumination and ambient occlusion are not.
- Allow static lighting is disabled in the project (it didn’t have any RTGI before I disabled this either)
- There is one Rectangle Light at the top with Cast RayTraced shadows enabled
- A PostProcessVolume has been added and the RTGI Enabled setting is ON.
- I have enabled the r.raytracing.globalillumination and r.raytracing.ambientocclusion
I’ve checked that Windows 10 is version 1809
The Geforce NVidia driver is version 430.86
My Graphics card is a 1080ti so not full RTX but using the nvidia driver upgrade feature
I’ve tried searching for a solution and tried a few within the project but I cannot get it to work.
Any ideas would be appreciated.