UE4.19 has broken post process material for VR

Create a custom node (CMOT float1) in your PP material and paste the following:

return ResolvedView.StereoPassIndex;

Everything in the output below 0.5 will be left eye and everything above will be right eye. You can feed this as the alpha value to a Lerp, with textures fed into the A and B inputs for each eye.