UE4.13 VR teleport + gamepad movement

Hi everyone,
I am using the great new VR template with Oculus rift and gamepad. The new teleport feature is nice but I want to use the gamepad sticks to move around like with the First Person Character. I tried different ways but I am not expert in programming and couldn’t find a solution. Basically I need to walk inside the scene with the sticks (or keyboard WASD) and occasionally use the teleport feature. Any ideas on how to do it via Blueprints and project settings?
Thanx!

I am very interested in this topic as well, any thoughts would be great!

I am also interested in this. Has anyone figured it out?

Just found this topic… Any answers on that? I would also like to create VR content using Gamepad to walk within the scene and look around… Teleport works fine but walking would be awesome…

If what you intend to do is testing your levels without VR for quick testing using your keyboard / game pad is that I use a second Pawn which has your keyboard keys / controller inputs mapped and then just switch from one Pawn to another in your Game Mode object. Not sure if this makes sense.

Just use the firstperson character as default pawn and in its’ blueprint settings you add motion controller and static meshes like described in this tutorial: https://docs.unrealengine.com/latest/INT/Platforms/VR/MotionController/
I have not tested it, but it should work.

Hope it helps!

For future reference, I have published a YouTube tutorial on this topic:

is there no acceptable answer?