Hello,
I’m not sure what the FoliageNormalizedRotationAxisAndAngle is in UE3 but it’s not there in UE4.
Is there any replacement node that let’s me achieve what’s in the link?
http://udn.epicgames.com/Three/InteractiveFoliageActor.html
Thanks.
Hello,
I’m not sure what the FoliageNormalizedRotationAxisAndAngle is in UE3 but it’s not there in UE4.
Is there any replacement node that let’s me achieve what’s in the link?
http://udn.epicgames.com/Three/InteractiveFoliageActor.html
Thanks.
As far as I know InteractiveFoliageActors are not supported in UE4, which is why that particular node is not present. Have a look inside the FoliageZRotation function perhaps? The difficult part is getting the spring physics from that actor as a material input. It may be possible to emulate the effect with instanced foliage blueprints (which are fairly new to the engine) / dynamic instanced materials, but I’ve yet to see it done.