I’m using UE built-in Water plugin (WaterBodyOcean) with UE5.2, and however the ocean renders properly but I see that the water reflections on the objects is mostly missing, and the water reflection only appearn on reflective surfaces when you look to the objects on a steep angle. on the attached image you can see that the water reflection appears on the sphere edges and on the cube side face but on the front face it’s showing the reflection of the landscape that is below the water plane
did you get to solve this issue?
I’m having the same problem in 5.6
It is somewhat of reflection which i think because when i move away from the reflections the water is visible so it must be some reflection problem as this is constant in the normal water plugin in the Engine and also Fluid flux plugin
