UE startup pipline

As a c++ programmer I’m aware of necessity of starting UE from IDE not to miss some scripts in Content Drawer before first live coding. Which is completly fine for me, but lets say if I would have other participants other than programmers? I dont think its a good idea to force them starting same way, but if they wont, it could possibly break some blueprints with NULL parent due to scripts are not loaded. Am I missing a point here or how do we do it? Thanks!