I was able to reproduce the crash using a masked material on a S7 Edge Snapdragon. The level would render for a fraction of a second, then the crash, which leads me to think it’s a problem that happens over a number of frames, not immediately upon rendering the material.
Build Number is
If one of these conditions wasn’t true, the game did not crash:
-
Game is running on the S7 Snapdragon. The S6 exhibited no crash.
-
Material uses the Masked blend mode. Switching to Translucent blend mode and using the Opacity pin prevented the crash.
-
Opacity Mask is connected to an input. Material could be on Masked blend mode, but if the Opacity Mask was left unconnected, there wasn’t a crash.
-
Game is running in VR mode. Running in non-VR mode prevented the crash.