ue release 4.11.1, material masked, s7 edge + gear vr,crashed.

I was able to reproduce the crash using a masked material on a S7 Edge Snapdragon. The level would render for a fraction of a second, then the crash, which leads me to think it’s a problem that happens over a number of frames, not immediately upon rendering the material.

Build Number is

If one of these conditions wasn’t true, the game did not crash:

  1. Game is running on the S7 Snapdragon. The S6 exhibited no crash.

  2. Material uses the Masked blend mode. Switching to Translucent blend mode and using the Opacity pin prevented the crash.

  3. Opacity Mask is connected to an input. Material could be on Masked blend mode, but if the Opacity Mask was left unconnected, there wasn’t a crash.

  4. Game is running in VR mode. Running in non-VR mode prevented the crash.