LogShaderCompilers: Warning: Failed to compile Material /Engine/Transient.Footage CaptureData Material for platform PCD3D_SM6, Default Material will be used in game.
/Engine/Private/SlateElementPixelShader.usf:168:58: error: no member named 'GetFrontSubstrateHeader' in 'FMaterialPixelParameters'
FSubstratePixelHeader SubstratePixelHeader = Parameters.GetFrontSubstrateHeader();
~~~~~~~~~~ ^
/Engine/Private/SlateElementPixelShader.usf:169:50: error: no member named 'SubstrateTree' in 'FSubstratePixelHeader'
FSubstrateBSDF UnlitBSDF = SubstratePixelHeader.SubstrateTree.BSDFs[0];
So yeah, basically what the title says. Usually this problem can be resolved by fixing a “bad” material but this time the issue is related to Substrate. Once I turn it off in the project settings, all the scenes will render fine.
It will even occur in a completely empty map which is super strange.
Any tips? I couldn’t find anything on Discord, Reddit or UE forums.