UE project breaks after I edit header files and recompile....

I have a problem, i have a thirdperson_bp that have a stats component, a c++ class, after I add functions or variables in the header files the stats component from the blueprint apear blank. If i duplicate that component, it populates back the stats comp.

I tried deleting the saved, intermediary, cached etc folder and re build the project from visual studio and from UE. No luck!

Anyone had a similar problem and fixed it?
Thanks!

Hello @b4bylon ,

Can you share the output log for us? It will be easier if you also share the code related the error and the log about the error. Thanks!

well it wasnt the code, but thanks tough!

I switched to rider and i had no problems since then.