UE project breaks after I edit header files and recompile....

I have a problem, i have a thirdperson_bp that have a stats component, a c++ class, after I add functions or variables in the header files the stats component from the blueprint apear blank. If i duplicate that component, it populates back the stats comp.

I tried deleting the saved, intermediary, cached etc folder and re build the project from visual studio and from UE. No luck!

Anyone had a similar problem and fixed it?
Thanks!

Hello @b4bylon ,

Can you share the output log for us? It will be easier if you also share the code related the error and the log about the error. Thanks!