UE not reading anim keysfrom maya

Summary

We’ve exported a Maya sphere as USD with simple skin binding and visibility animation information on it. While visibility animation works in other DCCs, Unreal ignores it when skin binding is present. However, removing the skin binding and re-exporting restores the expected behavior.

Attached are two USD examples for frame range 1001-1024, where visibility turns OFF on frame range 1006-1008. Unreal correctly loads the animation only for the USD without skin binding.

Is this a bug, or is there a setting to fix it?

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  • Load the given USD stage in UE
  • Scroll timeline

Expected Result

  • Sphere shape should be invisible for frames 1006 to 1008, but its not happening with the object that has skin information

Observed Result

  • Visibility animation works fine only when skin information is not available in USD file

Platform(s)

windows

Upload an image

sphere_maya_skin.usda (101 KB)
sphere_maya_without_skin.usda (97.9 KB)

@all Can someone help with this? Or is USD still not fully compatible with Unreal Engine?

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