UE Engine Crash when selecting animation track details inside animation montage

Summary

UE ENGINE CRASH when selecting an animation track inside an animation montage and trying to view its details panel

What Type of Bug are you experiencing?

Editor

Steps to Reproduce

  • Created animation sequence
  • Created animation montage from this sequence
  • Opened animation montage, selected the animation track and the details panel → Engine crashes and work is lost :frowning:

Expected Result

Not crashing!

Observed Result

Crashed engine

Note Gemini apparent cause:
“That crash stack points directly to an engine bug in Unreal Engine 5.8 where the Details panel triggers a null pointer access violation (0x6c0) inside OptimusCore and ComputeFramework when trying to introspect skeletal mesh deformer properties. Because your cube uses an Optimus/compute setup, clicking the Details panel instantly crashes the editor.”

Affects Versions

5.8

Platform(s)

Windows

Upload an image

For crash reports, include your callstack

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000006c0

UnrealEditor_Engine
UnrealEditor_OptimusCore
UnrealEditor_ComputeFramework
UnrealEditor_OptimusCore
UnrealEditor_OptimusCore
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_DetailCustomizations
UnrealEditor_DetailCustomizations
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_Slate
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_Slate
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_Slate
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_Slate
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_Slate
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_Slate
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_Slate
UnrealEditor_PropertyEditor
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_Slate
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_Slate
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
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UnrealEditor_SlateCore
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UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_Slate
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
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UnrealEditor_SlateCore
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UnrealEditor_Slate
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UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

NOTE: I can prevent the crash by disabling “Allow Mesh Deformer” in Skeletal Mesh → LOD 0 settings. BUT I need to have this enabled for the chaos flesh physics in my game.