UE Dedicated Server with Multiplayer-Pixelstreaming

Hi!

Actually the UE 5.2 dedicated server should run on linux, for test purposes i tried first both client and server under WIN.

UE dedicated server runs well. Different clients/player instances can connect and are visible in dedicated server log when they connect etc…

How to make it for Multiplayer?

  • Pixel streaming works with one player.
    I tried with nr. of player, Netmode… but could not get it run for more player.

  • How can I handle Multiplayer-Pixelstreaming using UE dedicated server?

Thanks in advance!

Did it solve? Also Check out Arcware CloudRT. It’s a free-to-start unreal streaming cloud service. There you have everything ready to use. Just upload your project and Stream with multiplayer. But in any case, if you stumble upon something, they also offer support (first-time free).
*they are not using AWS or Google to stream; they built their own GPU cloud specially made for Unreal Engine streaming.
website: Arcware Cloud RT
documentation: https://docs.arcware.cloud/

Thank you.
I was already on the side…
Will read through the doc.