UE CRASHING DATA TABLE

Summary

Hi, I’m working on my first data table, there’re just 3 rows with static mesh (soft reference) and some parameters, but I can’t go on because Editor is crashing often and I can’t figure it out. It never happened before the third row, there’re really few datas.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

Data table : nested dictionary map ( key: texture index/static mesh soft reference/value : (map) - (Key: ceil/floor/wall - value : (map) - (Key: Texture_Parameters - value : (map) - (Key: Texture_Rotation - value: (map) - (Key: Texture_Tiling - value : texture_padding).

So basically I’m using int, floats, color and static mesh soft reference.

I was compiling this data table to instantiate a master material at runtime and apply the values extracted from the data table (random but always compatible with the current mesh) to its parameters to vary the environment.

Expected Result

I think just having a soft data table without crashes. IDK

Observed Result

Crash happens only when I’m writing the data table. No crashes while exe.

Platform(s)

UE EDITOR

Additional Notes

I was compiling this data table to instantiate a master material at runtime and apply the values extracted from the data table (random but always compatible with the current mesh) to its parameters to vary the environment.