UE CRASHING DATA TABLE

Summary

Hi, I’m working on my first data table, there’re just 3 rows with static mesh (soft reference) and some parameters, but I can’t go on because Editor is crashing often and I can’t figure it out. It never happened before the third row, there’re really few datas.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

Data table : nested dictionary map ( key: texture index/static mesh soft reference/value : (map) - (Key: ceil/floor/wall - value : (map) - (Key: Texture_Parameters - value : (map) - (Key: Texture_Rotation - value: (map) - (Key: Texture_Tiling - value : texture_padding).

So basically I’m using int, floats, color and static mesh soft reference.

I was compiling this data table to instantiate a master material at runtime and apply the values extracted from the data table (random but always compatible with the current mesh) to its parameters to vary the environment.

Expected Result

I think just having a soft data table without crashes. IDK

Observed Result

Crash happens only when I’m writing the data table. No crashes while exe.

Platform(s)

UE EDITOR

Additional Notes

I was compiling this data table to instantiate a master material at runtime and apply the values extracted from the data table (random but always compatible with the current mesh) to its parameters to vary the environment.

This topic was automatically closed after 180 days. New replies are no longer allowed.