UE crashes after restarting project with MetaHuman blueprint and enabling missing plugins

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Summary

UE crashes after restarting project with MetaHuman blueprint and enabling missing plugins. Also the hair is missing evenafter changing forced LOD to 0.

Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 6843] Shader attempted to bind the Primitive uniform buffer even though Vertex Factory FGeometryCollectionVertexFactory computes a PrimitiveId per-instance. This will break auto-instancing. Shaders should use GetPrimitiveData(Parameters).Member instead of Primitive.Member. Shader attempted to bind the Primitive uniform buffer even though Vertex Factory FInstancedStaticMeshVertexFactory computes a PrimitiveId per-instance. This will break auto-instancing. Shaders should use GetPrimitiveData(Parameters).Member instead of Primitive.Member. Shader attempted to bind the Primitive uniform buffer even though Vertex Factory FSplineMeshVertexFactory computes a PrimitiveId per-instance. This will break auto-instancing. Shaders should use GetPrimitiveData(Parameters).Member instead of Primitive.Member. Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!

UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

Steps to Reproduce

Add metahuman to project and add to scene. Enable missing plugins. Click restart. Can’t open project again.

Expected Result

Project to open without crash.

Observed Result

Project crashes after restart when compiling shaders.

Platform(s)

Windows