UE crash

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000080

UnrealEditor_RenderCore!FRDGBuilder::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:1732]
UnrealEditor_Renderer!RenderViewFamily_RenderThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4104]
UnrealEditor_Renderer!<lambda_220f8abc2f1feaab5010e9f914117006>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4353]
UnrealEditor_Renderer!TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamily'::46’::FDrawSceneCommandName,<lambda_220f8abc2f1feaab5010e9f914117006> >::DoTask() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:193]
UnrealEditor_Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamily'::46’::FDrawSceneCommandName,<lambda_220f8abc2f1feaab5010e9f914117006> > >::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:975]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:753]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:642]
UnrealEditor_Core!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2115]
UnrealEditor_RenderCore!RenderingThreadMain() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:380]
UnrealEditor_RenderCore!FRenderingThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:527]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:146]

Hey there @SissiC.C.1! Did this error occur upon opening the engine or during an operation?

I’ve got some fixes in another thread for this same memory error location. More specifically you may be able to update your video drivers, disable FXAA and MSAA in your graphics drivers, disable any forced overlay or MSI afterburner, and lastly you can also change your RHI to DX11 and it normally allows you into your project in the meantime while working the rest out.

Hope this helps!

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During an operation,but if I open the engine then no operation for a while ,it will crash too.
Actually it starting crashed when i uninstall and reinstall my graphics drivers.
I will try it and requset you👍
And thank you for your help, sweet guy😆

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