Cmd: r.Streaming.PoolSize
r.Streaming.PoolSize = “1000” LastSetBy: Scalability
Depends, some times the editor launcer just gets stuck and your whole machine can lag - even BSOD if it’s got stability issues.
Shader compiling packs a punch to the RAM/CPU
It’s more like that that what you are experiencing is the signature unreal MIP adaptation.
When a new level is loaded or things “come in” so to speak, textures are usually at the lowest mip because it loads faster, and progressively get better.
How do you fix that? You don’t. Or you disable Mips in the specific scene maybe - for cinematics that’s a realistic option; At the same time, the loading has to take place somewhere.
(to do it, you make alternate “cinematic” materials that use textures set to the “nomip” group).
When shaders compile, the default engine material (gray checkerboard) is used for display until shaders have compiled. The message is always visible in the viewport or “somewhere” if the editor is open though.