Really the only thing that could possibly be costing a lot of memory is if distance fields is on and the res for each mesh is bumped up.
The default engine value is just low - and like you suggested, turning it off is an option.
Really the only thing that could possibly be costing a lot of memory is if distance fields is on and the res for each mesh is bumped up.
The default engine value is just low - and like you suggested, turning it off is an option.