Yes, I am new and thanks for responding. I should have include the tutorial link where material instances are mentioned. Here it is:
In this the author sets up materials, creates materials, and material instances, and specifically states that opening the Material Instance, you can see all of the textures active in the Instance and you can swap them out with new textures while in the Instance.
Between time stamp 3-14 minutes. The example given is copy and paste an existing instance, then open the new instance and there you can swap out the materials using an override function (I think). The textures can be seen in the instance editor, appear in a vertical listing, you can see the texture for each one. This is all based on the original material from which the instance was made.
However I have been following along and mimicking him, and when I open my material instance using v4.27, I don’t see the list of materials from the original material and as such, see no means of swapping them out. So I was wondering if there is a setting, that can be changed so that you can see the individual textures in the instance, and indeed they can be swapped out?
Or is this a function of a previous version of UE?
Thanks for listening!