UE Basics Thread, Talking, Learning, and Maybe More

Update, I found what I was missing, on the LOD0 Static Mesh, double clicking on the Material Slot, pulled up the material node structure I was looking for. There is a material there. I just have to figure out which textures go where.
In this asset pack there are the following textures:

  • Albedo
  • Cavity
  • Displacement
  • Normal
  • Roughness

In the material structure there are places for texture samples to go in

  • Noise- which texture map would this be, displacement, cavity or roughness?

A texture that feeds both (Albedo?)

  • Create Base Color
  • Roughness

The one I’ve not seem before is a texture located in a grouping called “Checkerboard Divisions”, which texture would this be?
Thanks!

Update2:
UE can be complicated, and sorry for the flailing online. Now I’m wondering if the material node structure I pulled up above was part of the downloading of this asset or if it is different part of the project that I just happened to choose. And if I am expected to use a material I made or if one is included with the download.

Maybe I’ll go eat some turkey and think about it. :wink: