ConradG
(ConradG)
November 11, 2021, 5:34am
10
Fantam_Mayfly:
My apologies again. The tutorial Create a Photorealsitc World, I am following along and am using UE v4.27 to follow along. This is where I am asking about the Instance and swapping out textures in it. I am not trying to do a UE version conversion, just trying to duplicate and this is where I don’t see a means of swapping out textures in a Material Instance, where as in the tutorial, the author clearly has textures listed in the Instance he made and can swap them out.
There is a second autoland project I downloaded just to get a look at it. This is the one that was done in v4.26 and I opened and converted it. This seems to have converted without issue in 4.27. But so far I have done nothing with it other then look at the materials included with it.
Well what I first said still applies: convert your texture samplers to parameters. Maybe you’ve done this, so if you please, post a screenshot of your current material network.
EDIT: And looking at the 4.27 documentation, instances should work same as usual. Creating and Using Material Instances | Unreal Engine 4.27 Documentation