UE 57 - New Procedural Vegetation using skeleton meshes and Wind Transform provider

Hello Everyone,

Hope everyone is doing good.

Have someone tested the new nanite foliage using procedural vegetation editor with the skeleton meshes and wind transform provider?

I’m facing strange behavior when using with wind enabled, i’m testing to see if i could gain some fps compared with the old foliage system, but i having the opposite results.

In my scene not all the foliages has the wind system enabled (all grass is disabled and fully nanite geometry), but its a big area 1.7km x 700m (212k objects)

1 - Low Gpu usage on editor , even worst when playing and getting low fps.

Playing:

On Editor:

Seems i having a bottleneck, but don’t know where or what is causing, i suspect the wind transofrm provider and the trees using skeleton meshes could be causing this.

i’ll try share some profilling images:
I saw a lot of gpu wait, but i really don’t know what look to indentify the bottlenecks.

Any help/advice/alternatives is welcome.

Thanks in advance.